Format | Player Rules, Checkmate, Chess Clocks and Touch Move
Format All players are placed into age-divisions and only compete against players within that division. Any division with fewer than 14 players may be combined with the age-group above or below to form a division of 14 or more players.
Each player plays 7 games. No knockouts. If a player wins a game they get 1 point and the next game will be against a harder opponent. A loss scores 0 and the following round you get an easier opponent. A draw is half-a-point each. This is is known as a Swiss-style tournament.
Player Rules The arbiter for each day will clearly explain all rules before the start of play. It is expected that there will be a significant proportion of players in every event who have minimal or zero tournament experience.
At any time if a player has a question they should immediately Raise Their Hand and an arbiter will come and assist them.
Chess Clocks Clocks put a limit on the maximum thinking time each player can use. If you've never used a chess clock before and wish to purchase one to practice with, please contact Chess World on 1300 424 377.
Each player is limited to 15 minutes thinking time per game.
After each move the player presses the closest button of the clock. This pauses his time and starts the opponent’s time counting down. The opponent considers a move, makes the move and then presses their button. This starts the first player’s time counting down again.
You may use as little or as much time as you like on any one move.
If you time counts down to 0:00 then you automatically LOSE the game. This means you need to pace yourself. The best strategy is to play slowly at the start and then sprint for the finish line once you have a winning position, or plenty more pieces.
The biggest mistake new players make when using clocks is to play TOO FAST. On average a player can spend 20-30 seconds on each move and not run out of time. The limit of 15 min per player is a total half-hour game.
Touch Move If a player touches a piece the “Touch Move” rule states that the piece Must Be Moved. While the player is still holding the piece it can be changed to a different square, but the first piece touched must be moved.
Touch move works on opponents’ pieces (called Touch Take). If you touch an enemy piece with your hand and it can be captured you Must Take It. The only time during a game when it is NOT touch move is when your King is in check.
Check If your King is in check you MUST get out of check. This can be by: a) Kill the enemy piece b) Block the check c) Run away like a little chicken
If a player makes a move which leaves the King in check you MUST allow your opponent to retract that move, and give them the opportunity to get their King to safety.
The King is never ‘killed’, but only checkmated.
Checkmate is when the King is under attack and no matter what move is played there is no way out of check. This is when the game is won.
When a game concludes If both players are in agreement that the game is over they should: a) Shake hands b) Reset the board ready for the next game
If one player is not 100% sure that the game is over then they should raise their hands to attract an arbiter. The arbiter may provide advice about how to get out of check, or declare the game over.